– For each Unity version, it needs to use its own WebGlTemplate; for example from Unity 5.0 up to Unity 2018 you can use this template:
– for unity 2019, you can choose this template:
– Allow me to clarify how this applies to Unity 2020 and Unity 2021 onwards, and potentially even Unity 2022. The folder named “2020+2021-Mobile-NoButtonFullScreen” can be utilized in any of the Unity versions I’ve just referred to. This template is particularly suited for mobile games played from web browsers, as it provides a superior quality. You’re also free to set a specific resolution, such as 300×600, which will adapt flawlessly to any screen resolution in the browser while you’re testing your game, whether it be on gamemonetize.com or elsewhere. Therefore, it’s recommended to select this:
Unity WebGL
Unity WebGL is a powerful tool transforming how developers create and deploy 2D and 3D games and interactive experiences. It uses the Web Graphics Library (WebGL), a JavaScript API, to generate 2D and 3D graphics directly in modern web browsers without requiring additional plugins. By doing so, Unity WebGL has made gaming more accessible, removing the need to download and install software and reaching a broader audience, especially casual gamers.
Unity WebGL’s Template
Unity WebGL’s default template is a crucial element that can be modified to fit developers’ needs. The template consists of HTML, CSS, and JavaScript source files that dictate how WebGL content is displayed and operates within the browser. Modifying this template allows developers to enhance the game’s overall look and provide players with a more immersive experience. This can be achieved by adjusting the game window size, changing the loading screen, integrating a pause menu, or adding custom UI controls, among other things.
Moreover, the WebGL template can optimize game performance within the browser. Techniques include preloading assets, reducing the size of the Unity WebGL output files, and optimizing code execution. Preloading aids in decreasing loading times for players while reducing output file sizes provides a more efficient bandwidth use. When optimizing code execution, Unity’s IL2CPP scripting backend is particularly useful, as it converts scripts to C++ and then compiles them to JavaScript, resulting in faster and smaller code.